Description
Helicopters Cobra AH-1S Collection
This collection contains (each available separetly, see my profile):
- Helicopter Bell AH-1S Cobra Blank Livery
- Helicopter Bell AH-1S Cobra JGSDF Akane Kisarazu
- Helicopter Bell AH-1S Cobra JGSDF Aoi Kisarazu
- Helicopter Bell AH-1S Cobra JGSDF Livery
- Helicopter Bell AH-1S Cobra JGSDF Wakana Kisarazu
- Helicopter Bell AH-1S Cobra JGSDF Winter
Included armament and/or equipment (each available separetly, see my profile):
- Missile Launcher BGM-71D TOW-2 X2
- Missile Launcher BGM-71D TOW-2 X4
- Launcher M-260
- Launcher M-261
Similar collections (see my profile):
- Helicopters Apache AH-64 Collection
- Helicopters Tiger EC-665 Collection
- Helicopters CH-53E MH-53E Collection
- Helicopters Black Hawk UH-60 Collection
- Helicopters Mil Mi-8 Collection
- Helicopters Chinook CH-47 Collection
Photoshop files are available for the following models: All models
File formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 762.702 polys
- 1.417.692 tris
- 791.682 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 4096 px (for large objects)
- 256 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering