Description
Helicopters Mil Mi-8 Collection
This collection contains (each available separetly, see my profile):
- Mi-17 Czech Air Force
- Mi-17 Mexican Police
- Mi-17 Slovak Air Force
- Mi-8AMT Russian Police
- Mi-8MT Russian Air Force
- Mi-8MTV Russian Emercom
- Mi-8MTV United Nations
- Mi-8T India Air Force
- Mi-8T Poland Air Force
Included armament and/or equipment (each available separetly, see my profile):
- Winch LPG-150M
- Bomb P-50-75
- Bomb P-50T
- Rocket Launcher UB-16-57UM
- Rocket Launcher UB-32A-24
- Rocket Launcher UB-16-57KV
- Rocket Launcher UB-32A
- Gun Pod UPK-23-250
- Gun Pod GUV-8700
- Rocket Launcher B-8V20A
Similar collections (see my profile):
- Helicopters Apache AH-64 Collection
- Helicopters Tiger EC-665 Collection
- Helicopters CH-53E MH-53E Collection
- Helicopters Black Hawk UH-60 Collection
- Helicopters Chinook CH-47 Collection
Photoshop files are available for the following models: All models
File formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 1.804.960 polys
- 3.520.317 tris
- 1.916.859 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 8192 px (for large objects)
- 4096 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering