Generic model of a racing helmet.
PIPELINE:
- Highpoly / Lowpoly / UVs made in Blender;
- Bakes in Marmoset Toolbag;
- Textures in Substance Painter and GIMP.
TOPOLOGY (Lowpoly - LP):
helmet: 18.736 tris.
Total: 18.736 tris.
TEXTURES:
- Model has one texture set:
- helmet: 49,752 px/cm (4K).
- Model is completely UV-unwraped (Mixed method);
- Metallic/Rough PBR workflow;
- 4K textures (in PNG format).
NOTES:
- No Ngons, just Quads and Tris;
- All geometry is correctly organized and named;
- Real world scale 1:1;
- Units of measurement: Milimeters;
- Basemesh geometry (with modifiers) in separate .blend file;
- Highpoly geometry (Decimated/with modifiers) in separate .blend file;
- FBX file: Millimeters / Z-Up / X-Forward / Triangulated;
- OBJ file: Millimeters / Z-Up / X-Forward / Triangulated;
3D MODEL SPECIFICATIONS:
- 9.478 Polygons;
- 10.262 Vertices;
- Polygonal Quads / Tris Geometry;
- Textures;
- UV Mapped;
- Mixed Unwrapped UVs.
Native Formats: BLEND (Blender, filesize: 242 MB)
Exchange Formats: BLEND (Blender, filesize: 242 MB), OBJ (OBJ, filesize: 1.69 MB), FBX (Autodesk FBX, filesize: 606 KB), TEXTURES (Textures, filesize: 36.4 MB), PNG (PNG, filesize: 36.4 MB)