- Originally created with Blender 2.91
- Ready to render with Eevee.
- Textures format in JPEG 4096px².
- Only quads! No tris, no N-Gons.
- Model is built to real world scale. Units used: (m)X: 0,22m / Y: 0,30m / Z: 0,28mMain objects: Helmet + Glass (parent)Extra objects in the scene: Floor, Lights, Cameras.
- Reading of materials in external folder.
- FBX, DAE and OBJ files exported from the BLEND file.
- The model loads without errors and ready to render.
- Model (body) positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All files and functions are named descriptively and work to the expected standard.
BLEND (Blender, filesize: 53.2 MB), OBJ (OBJ, filesize: 2.59 MB), FBX (Autodesk FBX, filesize: 3.66 MB), DAE (Collada, filesize: 3.7 MB), STL (Stereolithography, filesize: 2.88 MB)