Elevate interiors with this seamless PBR herringbone parquet material featuring tight end‑grain blocks, subtle wear, and warm mid‑oak tonality that reads cleanly at room scale and in closeups without visible repeats across large tiles. Delivered production‑ready, the pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for immediate use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona. Height data crisply defines block edges and micro bevels for convincing parallax or displacement, while tuned micro‑roughness provides a refined satin sheen typical of sealed parquet floors for archviz, retail, hospitality, and product staging. Preview renders include a tiled floor swatch and a shaded material ball to demonstrate specular rolloff, curvature response, and pattern continuity for fast look‑dev decisions before integration into scenes or engines. Textures are seamless at 4K with optional 8K on request; normals follow OpenGL convention with an easy Y‑invert note for DirectX pipelines; assets are organized for quick import and consistent results under HDR lighting. Note: listing includes texture maps only; any geometry or scene files used for previews are excluded to keep downloads lightweight and engine‑ready.
Key features
Classic herringbone parquet with clean block definition, subtle wear, and balanced warm tone for premium interiors.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNG workflow ready.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.
Preview renders: tiled floor and material ball for evaluation.
Usage tips
Start Roughness around 0.4–0.55 for a refined satin finish; lower slightly for freshly polished looks, raise for more matte residential scenes.
Use Height in parallax/displacement at 0.5–2% to accent bevels; tile 2–4× in large rooms to maintain realistic block scale.
Align pattern with room axes or rotate 45° to emphasize the zig‑zag flow and guide sightlines in renders.
BLEND (Blender, filesize: 72.3 MB), EXR (EXR, filesize: 72.3 MB), JPG (JPG, filesize: 72.3 MB), PNG (PNG, filesize: 72.3 MB)