A production-ready 3D recreation of the Porsche 911 GT3 RS (2023), built for studio renders, promotional art and game/visualization pipelines. The model captures the GT3 RS silhouette and race-oriented aero: large fixed rear wing, vented hood and front splitters, pronounced fenders and center-lock wheels—all tuned to read clearly at close and mid distances.
What’s included
- Native .c4d scene with Redshift material setups, cameras and example lighting (Redshift file reproduces the preview look).
- Exported geometry in FBX and OBJ for engine/import workflows.
- Clean hard-surface modeling focused on accurate panel gaps, visible aero pieces and wheel detail.
- Organized hierarchy and named groups for fast material edits and part isolation (wheels, glass, body, wing, trim).
- UVs prepared for texture painting and decals (check package for included maps and resolutions).
- Suitable for high-quality still renders, VFX previsual, product shots, and game/AR/VR use after shader conversion.
Notes & technical
- Preview images are C4D/Redshift renders for reference only — lighting, compositing and backgrounds are not included.
- FBX/OBJ exports preserve geometry and basic material assignments; renderer-specific shaders will need reassignment on import.
Legal / usageThe model references a trademarked vehicle design and visible branding may be present in preview renders. Verify platform rules and licensing if you plan commercial distribution that uses manufacturer logos.