Original referance is from Lion Gate in Hattusa
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software.
- I used only V-Ray layers on renders for color correction and saturation.
- Textures designed and exported from Substance Painter.
- Textures from substance painter are in seperate rar file
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
Textures from Zbrush (normal map and displacement map) are in Textures rar file.
There are 4 types of model. Low Poly, Mid Poly 1, Mid Poy 2 and Mid Poly 3. Polygon and verts numbers:
Low Poly model has 5441 faces and 5443 verts
Mid Poly 1 model has 21764 faces and 21766 verts
Mid Poy 2 model has 87056 faces and 87058 verts
Mid Poly 3 model has 348224 faces and 348226 verts
Clean Maya Outliner and History
Substance Painter project file is in seperate rar file
Models have uv maps of their own.
Uv maps are unwrapped and non-overlapping
Native Formats: ZTL (Zbrush, filesize: 145 MB)
Exchange Formats: OBJ (OBJ, filesize: 38.7 MB), FBX (Autodesk FBX, filesize: 35.6 MB), MA (Autodesk Maya, filesize: 115 MB), DAE (Collada, filesize: 27.5 MB), TBSCENE (Marmoset Toolbag, filesize: 55.4 MB), MEL (Maya Mel Script, filesize: 115 MB), TEXTURES (Textures, filesize: 99.7 MB), SPP (Substance Painter, filesize: 400 MB)