Game ready mesh and textures for EOTECH HWS
Best suited for use in first-person fps games, Unreal Engine, Unity or renders, but you can use it in your other projects as well.
Polycount is equal to current generation games.
Material, meshes and textures names follow an easy to understand naming convention:
- WPN_ = Weapon Mesh;
- WPNM_ = Weapon Material;
- WPNT_ = Weapon Texture.
Model has 3 texture sets:
- Holographic Sight - 2048x2048;
- Sight Glass - 512x512;
- Reticle - 256x256;_ You can always downscale the textures depending on your needs._
Features:
- Model created in Blender 4.2 and ZBrush;
- Preview rendered in Marmoset Toolbag 4;
- Textures created in Substance 3D Painter 9.1.0;
- Optimized and clean topology is represented by triangles;
- Created as close as possible to the original prototype;
- The structure of the model allows you to create animations;
- Lights, cameras, animations and render/scene setup are NOT included;
- Materials may look different depending on your lighting setup and the render engine;
- After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up;
If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.
BLEND (Blender, filesize: 1.92 MB), OBJ (OBJ, filesize: 874 KB), FBX (Autodesk FBX, filesize: 414 KB), TEXTURES (Textures, filesize: 96.8 MB), OTHER (Other, filesize: 96.8 MB)