[DESCRIPTION]
- High-detail rigged 3D model of a classic humanoid Grey Alien from outer space.
- This model was manually sculpted in Zbrush, and displacement maps were baked for high-quality
photo-realistic renders. Textures were manually painted in Substance 3D Painter.
-------------------------------------------------------------------------------
[FEATURES]
- Render-ready Maya scene with basic studio lighting, full rig with controls, and Arnold shaders
- Low polygon skinned base mesh with joints in FBX
- Low polygon base mesh in OBJ
- Full-resolution high-poly Zbrush Ztool
- Decimated high-detail static mesh in FBX
- Rendered in Arnold
- Full body rig with IK/FK control system, along with facial controls inside the Maya scene
- UV unwrapped with no overlapping UVs
- Not animated!
-------------------------------------------------------------------------------
[TEXTURES]
- 4 separate materials for 4 different parts of the mesh: body, cornea, iris and tear line
- Body material is made of BaseColor, Roughness, SubsufaceColor, Normal, Displacement
- Cornea material is made of BaseColor, Normal, Transmissive
- Iris material is made of BaseColor, Roughness, Normal, Displacement
- Tear line material is made of Opacity, Normal
- All textures in 8192x8192 resolution
-------------------------------------------------------------------------------
[SUPPORT]
- Please contact me with any questions or suggestions you might have
Native | Maya 2019.3 | Arnold MtoA 5.1.1 ZBrush 2021 | Other FBX OBJ