[DESCRIPTION]
- High-detail rigged 3D model of a classic humanoid Grey Alien from outer space.
- This model was manually sculpted in Zbrush, and displacement maps were baked for high-qualityphoto-realistic renders. Textures were manually painted in Substance 3D Painter.
[FEATURES]
- Render-ready Maya scene with basic studio lighting, full rig with controls, and Arnold shaders
- Low polygon skinned base mesh with joints in FBX
- Low polygon base mesh in OBJ
- Full-resolution high-poly Zbrush Ztool
- Decimated high-detail static mesh in FBX
- Rendered in Arnold
- Full body rig with IK/FK control system, along with facial controls inside the Maya scene
- UV unwrapped with no overlapping UVs
- Not animated!
[TEXTURES]
- 4 separate materials for 4 different parts of the mesh: body, cornea, iris and tear line
- Body material is made of BaseColor, Roughness, SubsufaceColor, Normal, Displacement
- Cornea material is made of BaseColor, Normal, Transmissive
- Iris material is made of BaseColor, Roughness, Normal, Displacement
- Tear line material is made of Opacity, Normal
- All textures in 8192x8192 resolution
[SUPPORT]
- Please contact me with any questions or suggestions you might have
MA (Autodesk Maya, filesize: 14.1 MB), OBJ (OBJ, filesize: 5.29 MB), FBX (Autodesk FBX, filesize: 286 MB), TEXTURES (Textures, filesize: 429 MB), ZTL (Zbrush, filesize: 428 MB)