The IG 11 and blaster were modeled with Blender and textured with Substance Painter. All texture files are available in textures.zip folder. If you find anthing missing or have any questions please drop me a message.
Version 1 Files:
Meshes in Blender file: IG Droid & E11 Blaster
Texture Files: Base, Ambient Occlusion,Metallic,Roughness,Height,Normal Map
New files (Version 3)
New files added:
The mixamo rigged version uses a new material set.
Version 3 Texture files: Basecolor, metallic, roughness, height, normal and emmisive maps.
BLEND (Blender, filesize: 52.8 MB), OBJ (OBJ, filesize: 6.1 MB), FBX (Autodesk FBX, filesize: 6.57 MB), STL (Stereolithography, filesize: 3.32 MB)