SmokeStack 3D Model
Blender Format (With Correct Shading network) You can see at the ScreenShot.
Transformations are At 0.0.0 (scene origin)
Non-Overlapping
Please Copy\Paste all Textures in Textures Folder , In same location of the Main File
- Objects Name : S _Smoke _Stack _01
- Material Name : M _Smoke _Stack _01
Textures : 4096\2048\1024 PNG
- T _SmokeStack _ 01 _Base _Color
- T _SmokeStack _01 _Ambient _occlusion
- T _ SmokeStack _ 01 _Metallic
- T _SmokeStack _ 01 _Roughness
- T _SmokeStack _01 _Normal _DirectX
- T _SmokeStack _01 _Normal
- T _SmokeStack _01 _Height
Formats:
- 3Ds Max 2014
- Maya 2013
- FBX 2006\2011\2016
- OBJ
- 3DS
- DAE
- DWG2010
- STL
.If You need any assist about my models
Like: Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and..feel free :)
BLEND (Blender, filesize: 2.11 MB), OBJ (OBJ, filesize: 246 KB), FBX (Autodesk FBX, filesize: 2.06 MB), MAX (Autodesk 3ds Max, filesize: 1.32 MB), MA (Autodesk Maya, filesize: 652 KB), TEXTURES (Textures, filesize: 92.7 MB), 3DS (3D Studio, filesize: 289 KB), DAE (Collada, filesize: 1.02 MB), STL (Stereolithography, filesize: 430 KB), DWG (AutoCAD, filesize: 336 KB)