I create optimized and production-ready models using Blender for modeling and Substance 3D Painter for realistic PBR texturing. My focus is on clean topology, efficient UVs, and optimized geometry suitable for real-time engines and rendering workflows.
What You Can Expect:
Game-ready topology
Clean UV unwrapping
High-quality 2K PBR textures
Optimized polycount
Organized files
Ready for Unreal Engine, Unity, and other 3D pipelines
I mainly create:
Industrial props
Environment assets
Hard surface models
Modular packs
Game asset bundles
OBJ (OBJ, filesize: 319 MB), FBX (Autodesk FBX, filesize: 637 MB), PNG (PNG, filesize: 319 MB), TEXTURES (Textures, filesize: 319 MB)