PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
Maps included 4096 x 4096 D (Diffuse) N (Normal) AO_R_M (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)
TGA format
Light map include
Rendered in Marmoset Toolbag
MAX (Autodesk 3ds Max, filesize: 1.07 MB), OBJ (OBJ, filesize: 8.7 KB), FBX (Autodesk FBX, filesize: 26.1 KB), MA (Autodesk Maya, filesize: 61.9 KB), STL (Stereolithography, filesize: 84 Bytes), 3DS (3D Studio, filesize: 4.95 KB), ZTL (Zbrush, filesize: 2.84 MB), OTHER (Other, filesize: 144 MB)