Description
Israel AirForce Helicopter Collection
This collection contains (each available separetly, see my profile):
- Helicopter Apache AH-64D Israel Air Force
- Helicopter UH-60 Israel Yanshuf
Included armament and/or equipment (each available separetly, see my profile):
- Aircraft External Fuel Tank 120L
- Launcher M-260
- Launcher M-261
- AGM-114 Hellfire Missile Launcher X2
- AGM-114 Hellfire Missile Launcher X4
- M230 Chain Gun
- AIM-9 Sidewinder Missile
Similar collections (see my profile):
- Japan Ground Self Defense Force Helicopters Collection
- Spanish Army Helicopter Collection
- Korean Army Helicopter Collection
- United States Army Helicopter Collection
- Australian Army Helicopter CollectionFile formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 280.685 polys
- 526.505 tris
- 292.750 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 4096 px (for large objects)
- 512 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering