Japanese pagoda inspired by Chureito pagoda near Mount Fuji. Made few changes to reduce poly count. Model made with Blender and textured with Adobe Substance painter. 2k textures are applied by default to all assets. Should use 1k textures on bells because theyr small. First floor windows are transparent. To remove transparency change from Material M_Room_Level1 Blend mode from Masked to Opaque. In Unreal Engine bells looked too shiny so i unlinked roughness map and put Roughness manually to 0.4. Images with black background are taken in Unreal Engine. Images with gray background are taken in Adobe substance painter.
Youtube link: https://youtu.be/Ym5_KyBCohQ
Features:
- Low poly game-ready.
- PBR 1K, 2K, 4K textures.
- Texture files: BaseColor, Normal, OcclusionRoughnessMetallic.
- Unreal Engine 5.5 uasset files (Material, textures, mesh copy and paste into content folder). Srgb is already disabled in uasset files.
Details:
- Size: 11 x 12 x 22,4 (meters).
- Collision: enabled.
- 33K triangles total. Removing bells decrease triangles count to 22k.
OBJ (OBJ, filesize: 2.62 MB), BLEND (Blender, filesize: 4.04 MB), FBX (Autodesk FBX, filesize: 89.1 MB), GLTF (glTF, filesize: 82.8 MB), UASSET (UnrealEngine, filesize: 462 MB), PNG (PNG, filesize: 396 MB)