I used subdivison surface for hight quality meshtextures:1.Noise texture for metallic and wooden partColors:1.ColorRamp for creating wooden shape in wooden parts that is conected to shader in color partNoise texture details: Scale = 2.5, detail = 11.8, Roughness = 0.817,Distortion = 1.8ColorRamp detail: pos = 0.3 for wooden part, pos = 0.536 for metallic part
OBJ (OBJ, filesize: 10.9 MB), FBX (Autodesk FBX, filesize: 3.77 MB), ABC (Alembic, filesize: 4.62 MB), DAE (Collada, filesize: 17.2 MB)