Original referance is an anonymous Karamanoglu Coin which made in Konya. (1277-1300)
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
I used only V-Ray layers on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
There are 4 types of model. Base Model, Mid I, Mid II and High Poly.
All models are exported from Zbrush.
Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
- Base Model has 5370 faces and 5372 verts
- Mid I has 21.480 faces and 21.482 verts
- Mid II has 85.920 faces and 85.922 verts
- High Poly has 343.680 faces and 343.682 verts
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
MA (Autodesk Maya, filesize: 33.5 MB), OBJ (OBJ, filesize: 18.4 MB), FBX (Autodesk FBX, filesize: 96.4 MB), DAE (Collada, filesize: 13.4 MB), ZTL (Zbrush, filesize: 24.6 MB), MEL (Maya Mel Script, filesize: 33.5 MB), TEXTURES (Textures, filesize: 51.5 MB), SPP (Substance Painter, filesize: 79.3 MB), TBSCENE (Marmoset Toolbag, filesize: 26.7 MB), JPG (JPG, filesize: 26.7 MB)