This model was created in my spare time using Blender 2.90.1/Substance painter. Following on from my last model as I endeavour to learn Substance Painter this projects focus was to continue to delve into baked normal detail to lower poly count. Great care was taken to ensure that the model is low-Poly with clean topology and optimised material/textures for game engine use. The model has a single material using a PBR Metalness workflow for the textures.
Included Object formats:
- The original Native Blender file, packaged (includes lighting setup plus HDRI from HDRI Haven.com)
- FBX
- OBJ
- Collada
Included Textures Both in 4K and 2K variates:
- Base_Colour
- Metallic
- Roughness
- Normal
- Height
Any issues or questions please get in touch and I'll try to help as best as I can. Feedback is always greatly appreciated!
BLEND (Blender, filesize: 81.4 MB), OBJ (OBJ, filesize: 243 KB), FBX (Autodesk FBX, filesize: 146 KB), DAE (Collada, filesize: 381 KB)