The original reference is the Hartapu Monument in Kızıldağ, Karaman.
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
I used only V-Ray layers on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
There are 3 types of model. Base Model, Mid Poly and High Poly.
All models are exported from Zbrush.
Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
- Base Model has 7277 faces and 7279 verts
- Mid Poly has 29.108 faces and 29.110 verts
- High Poly has 465.728 faces and 465.730 verts
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
MA (Autodesk Maya, filesize: 59.4 MB), OBJ (OBJ, filesize: 20.4 MB), FBX (Autodesk FBX, filesize: 83.7 MB), MEL (Maya Mel Script, filesize: 59.4 MB), TBSCENE (Marmoset Toolbag, filesize: 29.5 MB), TEXTURES (Textures, filesize: 58.4 MB), JPG (JPG, filesize: 29.5 MB), ZTL (Zbrush, filesize: 55.1 MB), SPP (Substance Painter, filesize: 99.2 MB), DAE (Collada, filesize: 14.8 MB)