Super realistic and high detailed Rigged Komodo Dragon 3D model with high resolution textures and PBR maps.
The model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes.
Unity, Cryengine and Unreal engine friendly.
Blender 4.0.2 version file with EEVEE support included.
Any 3D's max version friendly;
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- Rigged model - includes super detailed armature with 1112 bones, 300+ controllers, IK (Inverse Kinematics) and custom shapes. Simple model is included and has no Rigged in the name of the file;
- Readme.docx with video instruction for the rigged model included
- The units of measurement during the creation process were meters.
- Clean and optimized topology is used for maximum polygon efficiency.
- No extra plugins are needed for this model.
- The model consists of 2 objects (Body, Eyes+Teeth).
- Each mesh can be changed, removed, separated or joined.
- The model is ready for subdivision.
No subdivision polycount: 10666 poly / 10754 verts.
Subdivision Level 1 polycount: 42386 poly / 42779 verts.
.Blend file was saved with unapplied subdivision surface, so you can chose subdivision level and get any LOD you need
- Each mesh has fully unwrapped UVs;
- The model has 2 pbr materials, clear names, UVs, textures and maps;
- Each material includes 8192x8192 (native) .png PBR textures (can be reduced into 4096 or lower): BaseColor, Metallic, OpenGL Normal, Roughness and AO maps)
- 3D Print-ready model
All textures are in .png file format
All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archive
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Model is in 3ds .blend (4.0.2), max (2012) .dae, .fbx, .obj, x3d (Extensible 3D), .c4d, usdc, .glb, .mb file formats. (.blend is native file format). Made and configured in Blender 4.0.2 from scratch.
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Scene render used free hdri maps and backgrounds from HDRI haven (not included).
All files are ready for production like movies, 3D printing or games;
NOTE: This model may contains poles (more than 5 edges that converge to a single vertex)
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Best regards,
Cordy
Native | Blender 4.0.2 | Cycles Render 2024 Cinema 4D R26 | Maxwell 2024 Maya 2014 | Maya Software 2014 3ds Max 2010 | mental ray 2010 Blender | Blender Render 3.4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 USD Blender FBX glTF Unity FBX Other Textures Collada OBJ STL DirectX