Korean Warship Panokseon 3D model
Home Catalog Korean Warship Panokseon 3D model

Publication date: 2026-04-06

Buy Korean Warship Panokseon 3D model

$149.99

License: Royalty Free

author:

Changsik

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Changsik». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

- REQUIRED SETUP

To prevent missing maps, the Texture folder MUST be kept in the same folder as the max and fbx files.

- 01. Description & Features

  1. Historical Hero Asset: A highly detailed 16th-century Korean naval vessel based on historical research.
  2. Cinematic Quality: High-end asset designed for VFX, cinematic rendering, and extreme close-ups.
  3. Full Interior: A fully explorable 3-deck structure (1F, 2F, 3F) with complete interior details and props.

- 02. Structure

- 02.01. Ship Layers

  1. Lower Deck (1F): Base floor with interior structure.
  2. Middle Deck (2F): Rowing floor with interior details.
  3. Upper Deck (3F): Combat floor with Pavilion, Flags, and Warehouses.

- 02.02. Props

  1. Navigation: Anchor, Paddle, and Rear Paddle.
  2. Combat: Cannon and Shield (Red & Green).

- 03. Technical Specifications

- 03.01. Geometry & Scale

  1. Polygon Count: 12,731,180 (All Quads).
  2. Scale: 3,205 × 1,198 × 2,581 cm.
  3. Meshes: 281 separate objects, organized by layers.

- 03.02. Textures & UVs

  1. Texture Sets: 144 Sets (BaseColor, Normal, Roughness, Metallic).
  2. Formats: 144 PNG / 291 JPG.
  3. Resolution: 8K (8), 4K (124), 2K (194), 1K (95), 512px (14).
  4. UV Mapping: Non-overlapping unwrapped.
  5. Normal Map: DirectX (Invert Y-channel if needed).

- 03.03. Software & Formats

  1. 3ds Max: 2024 or higher.
  2. Unreal Engine: 5.1 or higher.
  3. Renderers: V-Ray (6.0 or higher), Arnold, Scanline.
  4. Universal: FBX.

- 03.04. Color Management

  1. Mode: 3ds Max Native OCIO (ACEScg Workflow).
  2. Color Space: ACEScg (OCIO rule file included).
  3. Display / View: sRGB / ACES 1.0 SDR-video.

- 04. Rigging & Interaction (3ds Max)

  1. Setup: No Skin/Bone rigging.
  2. Interaction: Doors, handles, and props are linked to Dummies.

- 05. Unreal Engine 5 (UE5) Integration

- 05.01. Mesh & Materials

  1. Nanite: Enabled.
  2. Collision: Complex as Simple.
  3. Materials: 2 Master Materials / 4 Parent Instances / 144 Final Instances.

- 05.02. Blueprints

- 05.02.01. BP_Ship

  1. Toggle:Structure visibility.
  2. Interactive:Door states, Paddle & Rear Paddle rotation.
  3. Control:Adjustable speed for interaction.

- 05.02.02. BP_Ship_Static

  1. Designed for static placement and posing.
  2. Toggle: Structure visibility.
  3. Control: Door state.

- 05.03. Demo Levels

  1. LV_BP / LV_BP_Static: Testing Blueprint function.
  2. LV_Mesh: Showcase level with static meshes.

- 06. Additional Notes

  1. Placement: Props are provided as separate assets and are not pre-arranged in the ship scene.
  2. Lighting: Custom lighting setup is required (Preview images were rendered with V-Ray 6).
  3. PDF Datasheet: Mesh-Material-Texture connections.
  4. Plugins: No 3rd-party plugins are required.
TEXTURES (Textures, filesize: 3.45 GB), JPG (JPG, filesize: 3.45 GB), PNG (PNG, filesize: 3.45 GB), FBX (Autodesk FBX, filesize: 1.17 GB), UASSET (UnrealEngine, filesize: 4.51 GB), PDF (PDF, filesize: 602 KB), OTHER (Other, filesize: 11 KB), MP4 (MP4, filesize: 123 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 12731180
  • Vertices: 12759810
  • Geometry: Polygon mesh
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