- REQUIRED SETUP
To prevent missing maps, the Texture folder MUST be kept in the same folder as the max and fbx files.
- 01. Description & Features
- Historical Hero Asset: A highly detailed 16th-century Korean naval vessel based on historical research.
- Cinematic Quality: High-end asset designed for VFX, cinematic rendering, and extreme close-ups.
- Full Interior: A fully explorable 3-deck structure (1F, 2F, 3F) with complete interior details and props.
- 02. Structure
- 02.01. Ship Layers
- Lower Deck (1F): Base floor with interior structure.
- Middle Deck (2F): Rowing floor with interior details.
- Upper Deck (3F): Combat floor with Pavilion, Flags, and Warehouses.
- 02.02. Props
- Navigation: Anchor, Paddle, and Rear Paddle.
- Combat: Cannon and Shield (Red & Green).
- 03. Technical Specifications
- 03.01. Geometry & Scale
- Polygon Count: 12,731,180 (All Quads).
- Scale: 3,205 × 1,198 × 2,581 cm.
- Meshes: 281 separate objects, organized by layers.
- 03.02. Textures & UVs
- Texture Sets: 144 Sets (BaseColor, Normal, Roughness, Metallic).
- Formats: 144 PNG / 291 JPG.
- Resolution: 8K (8), 4K (124), 2K (194), 1K (95), 512px (14).
- UV Mapping: Non-overlapping unwrapped.
- Normal Map: DirectX (Invert Y-channel if needed).
- 03.03. Software & Formats
- 3ds Max: 2024 or higher.
- Unreal Engine: 5.1 or higher.
- Renderers: V-Ray (6.0 or higher), Arnold, Scanline.
- Universal: FBX.
- 03.04. Color Management
- Mode: 3ds Max Native OCIO (ACEScg Workflow).
- Color Space: ACEScg (OCIO rule file included).
- Display / View: sRGB / ACES 1.0 SDR-video.
- 04. Rigging & Interaction (3ds Max)
- Setup: No Skin/Bone rigging.
- Interaction: Doors, handles, and props are linked to Dummies.
- 05. Unreal Engine 5 (UE5) Integration
- 05.01. Mesh & Materials
- Nanite: Enabled.
- Collision: Complex as Simple.
- Materials: 2 Master Materials / 4 Parent Instances / 144 Final Instances.
- 05.02. Blueprints
- 05.02.01. BP_Ship
- Toggle:Structure visibility.
- Interactive:Door states, Paddle & Rear Paddle rotation.
- Control:Adjustable speed for interaction.
- 05.02.02. BP_Ship_Static
- Designed for static placement and posing.
- Toggle: Structure visibility.
- Control: Door state.
- 05.03. Demo Levels
- LV_BP / LV_BP_Static: Testing Blueprint function.
- LV_Mesh: Showcase level with static meshes.
- 06. Additional Notes
- Placement: Props are provided as separate assets and are not pre-arranged in the ship scene.
- Lighting: Custom lighting setup is required (Preview images were rendered with V-Ray 6).
- PDF Datasheet: Mesh-Material-Texture connections.
- Plugins: No 3rd-party plugins are required.
TEXTURES (Textures, filesize: 3.45 GB), JPG (JPG, filesize: 3.45 GB), PNG (PNG, filesize: 3.45 GB), FBX (Autodesk FBX, filesize: 1.17 GB), UASSET (UnrealEngine, filesize: 4.51 GB), PDF (PDF, filesize: 602 KB), OTHER (Other, filesize: 11 KB), MP4 (MP4, filesize: 123 MB)