Model information :
- available format : FBX, obj , and blend
- available colour : black, dark earth, and olive green
- Blend format already rigged
- FBX and obj already in separated part for rigging
- gun (5,61cm X 60,4cm x 31,2cm) ( 6395 verts, 11355 Tris)
- rail (6,47cm X 31,4cm x 8,26cm) ( 841 verts, 1636 tris)
- barrel (3,95cm X 31,5cm x 4,77cm) ( 110 verts, 216 tris)
- sight rear (3,18cm X 5,68cm x 1,63cm)
- sight front (3,18cm X 5,68cm x 1,63cm)
- sight ( 1534 verts, 2852 tris)
- texture in png format
- texture size: gun(4096x4096), rail(2048x2048), barrel (2048x2048), sight(1024x1024)
- Overlapping/mirror: trigger, stock, and some part
- dark earth & olive green texture in pbr_colour
- pbr base(metal), cryengine, unreal engine, and unity texture in texture file /folder
Cryengine,unreal, and unity texture in texture.rar are packed texture for reducing memories in game engine ( see allegorithmic documentation for how to use it), if you confuse how to use them, just use the pbr base (metal) texture in texture.rar file/folder
you can ask me for product support if you have issue with model, some texture change, question, or anything
TIP :
The model may appear more shiny in some render engine, tweak the roughness map for fix it. For best result (like in the image) set roughness to noncolourdata /uncheck Srgb in your render engine or increase the roughness by multiply it by 1,5 to 2
OBJ (OBJ, filesize: 1.38 MB), FBX (Autodesk FBX, filesize: 2.69 MB), BLEND (Blender, filesize: 3.32 MB)