Game ready prop. Lamps. Ceiling lamp and wall lamp.
UVs: channel 1 - non-overlapping channel 2 - non-overlapping (for lightmaps baking)Have 1 atlas for both models.
Textures: For UE4 and Unity engines. (PBR). Have proper naming according Epic Games asset naming rules. Resolution: 2048 x 2048 px (TGA). Albedo, Normal, Roughness, Metalness, Ambient Occlusion. Unreal Engine 4 optimized RGB mask which includes R, M, AO.
OBJ (OBJ, filesize: 255 KB), MAX (Autodesk 3ds Max, filesize: 820 KB), FBX (Autodesk FBX, filesize: 897 KB)