Super realistic high detailed UCAVs ZALA Lancet-3 And HESA-2 (Geran 2) Kamikaze Drones Collection 3D Models with high resolution textures and PBR maps.
Each model was created from scratch using Lancet-3 and HESA-2 blueprints, photos and image references.
8192x8192 .png textures with super high detailed materials included!
Each model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes.
Unity, Cryengine, Lumberyard, Unreal Engine etc. friendly.
Rendered with the Marmoset Toolbag 5;
Blender 4.5.3 version file with Cycles and EEVEE support included.
Any 3D's max version friendly;
FEATURES
- These models have NO 'doubles' vertices.
- These models have NO 'non-manifold' geometry.
- These models have NO 'N-gons'.
- NO extra plugins or .dll are needed for this model.
- The units of measurement during the creation process were meters.
- The scale of the models are same to the real object: 3,5 (HESA-2) and 1,53 (Lancet-3) meters length.
- Clean and optimized topology is used for maximum polygon efficiency.
Lancet-3 Polycount:
- No Subdivision Polycount: 12.230 poly/ 11.762 verts;
- Subdivision Level 1 Polycount: 46.635 poly/ 47.637 verts;
HESA-2 Polycount:
- No Subdivision Polycount: 54.496 poly/ 55.759 verts;
- Subdivision Level 1 Polycount: 217.480 poly/ 220.386 verts;
- Each part of the mesh can be changed, removed, separated or joined.
- All logos, namings, labels, texts etc. created with decals.
- Meshes have fully unwrapped UVs.
- These models consists of 1-3 objects, has 3 PBR materials (body, glass, decals - can be joined into 1 material), clear UVs, textures and maps.
- The model is ready for the rigging. These assets are not rigged.
TEXTURES AND MAPS
Each material includes 8192x8192 and 4096x4096 8-bit .png textures: BaseColor, Metallic, Normal (OpenGL), Roughness, AO, Opacity (decals) and Transmission (glass) maps.
All textures, fonts and extra files are in Supporting items. There are also textures in Blender archive.
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Scene render used free hdri maps and backgrounds from the Poly Haven (not included).
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Best regards,
Cordy
Blender 4/2 Other Textures 4/2 DirectX 1/2 USD 1/2 OBJ 2/2 Maya 5/2 3ds Max 5/2 Collada 1/2 FBX 4/2 Cinema 4D 5/2 USDz 2/2 glTF 1/2 Unreal 1/2 Unity 1/2