Here are three large jungle cliffs that can be used modularly to build larger cliff faces.All sides are properly modeled so the meshes can be rotated to create more variation.
Unique 8K textures for each piece. Textures include Basecolor, Normal and Occlusion, Roughness and Metallness maps (RGB packed in typical Unreal ORM format).
- Maya 2024 scene is a render ready with Arnold materials and lights, HDRI included.
- Blender 4.1 is render ready with PBR materials for Cycles renderer.
- Unreal Engine 5.3.1 project file is included with master material and material instance setup, ready to be dropped in environment. The objects are tested with Nanite.
- .FBX and .OBJ formats are included for interchange.
Geometry data:686,496 Vertices2,053,203 Edges1,364,479 Faces1364,479 Triangles
Material and texture data:3 Materials3 PBR Texture sets in 8K format. RGB packed format for UnrealRoughness maps and Maya Arnold specific Y-inverted normal maps also included.
These are great props to be used in jungle and desert scenes. Although the detail of the models is large for the size, these are best to be used in medium and distance shots or scenes in games. A closer up renders with player very close to the cliff would require more modular type setup.
These however can be used well with games especially with Nanite enabled in Unreal Engine.
Native Formats: MA (Autodesk Maya, filesize: 231 MB)
Exchange Formats: BLEND (Blender, filesize: 68.5 MB), OBJ (OBJ, filesize: 48.4 MB), FBX (Autodesk FBX, filesize: 52.7 MB), MA (Autodesk Maya, filesize: 231 MB), MEL (Maya Mel Script, filesize: 116 MB), TBSCENE (Marmoset Toolbag, filesize: 53.7 MB), UASSET (UnrealEngine, filesize: 832 MB), PNG (PNG, filesize: 1.06 GB), EXR (EXR, filesize: 1.06 GB)