Model description:
High quality polygonal model of a light bulb character in T-pose. Real world scale in centimeters. The model is composed of 4 separate meshes: the glass of the bulb, others components of the bulb, the metal body of the character and the body covers. The meshes are optimized and fully textured and parented in a useful hierarchy. It is not needed any third-party plug-ins to work with the project. Renders have no post processing.
General Notes:
- Originally made in Blender 4.2.3
- 4 separate meshes: the glass of the bulb, others components of the bulb, the body of the character and the covers of the body
- User friendly naming convention for models, textures and materials
- High quality and clean topology
- Model is made of 100% quadrangles
- Geometry is subdivision ready
- Very high resolution and level of detail
- Totally Unwrapped and optimized. Non overlapping UVs
- The unit scale used is in centimeters and size of the models are in real world scale
- Real world dimensions: H x W x D = 25.7 cm x 28.2 cm x 5.96 cm
- No 3rd party plug-ins needed to open or render.
- All the pictures are rendered internally with Cycles engine
- Textured through PBR Metallic (Base Color, Roughness, Metallic, Normal maps)
- Suitable for close-up renders
- Ready to use, drop the model into your scene and start rendering
Textures:
- 4 grouped textures:
- .png format 4096 x 4096 for the glass of the bulb (ambient occlusion, base color, metal, normal, roughness, transparent)
- .png format 4096 x 4096 for the others components of the bulb (ambient occlusion, base color, metal, normal, roughness, emission)
- .png format 4096 x 4096 for the body (ambient occlusion, base color, metal, normal, roughness)
- .png format 4096 x 4096 for the covers (ambient occlusion, base color, metal, normal, roughness)
Rendering:
- Render setup in Blender 4.2.3
- Rendered in Blender using internal Cycles render engine
- Environment and lighting setup is included for your convenience (1 camera, 3 lights, 1 world environment, a floor)
- All renderings show the model in subdivision state 1
- Renders have no post processing
Polygon count:
- With Subdiv 0: 294378 Vertices, 294176 Polygons
- With Subdiv 1: 1176906 Vertices, 1176704 Polygons
Hope you like it!