This Lost Desert Civilization – UE5 Environment Art was created in Unreal Engine. I modeled the assets in Maya, sculpted selected high-resolution details in ZBrush, and textured them in Substance Painter. Instead of relying heavily on high-poly meshes, I used baked normal maps and mask maps to achieve detailed and optimized surface quality. All elements were assembled, optimized, and lighting was finalized in Unreal Engine to deliver a cohesive, visually rich, and performance-friendly scene._
“This project is split into two 7ZIP files. Please download both files and extract the ‘001’ ZIP file. Make sure both parts are in the same folder before extracting.”_
UASSET (UnrealEngine, filesize: 8.45 GB), FBX (Autodesk FBX, filesize: 11 MB)