A production-ready Mil Mi-24 (Hind) low-poly helicopter asset, delivered as triangle-based geometry and optimized for real-time use and fast integration. Built for game prototypes, simulators, VFX background assets or realtime scenes where compact topology and clean UVs matter.
What's includedNative 3dsMax file plus exported FBX and OBJ geometry.Triangulated (triangle) mesh — ready for engines and real-time pipelines.Low-poly topology with logical part separation (fuselage, rotors, tail, landing gear, weapon mounts) for easy material assignment and pivot animation.4K PBR texture set (albedo/basecolor, roughness/metalness where applicable, normal, AO) with organized naming and UV layout.Materials grouped and named for straightforward import into engines or DCCs.Optimized for performance: clean topology, reduced draw count, and ready for LOD generation if needed.
Technical notesPreview images are Cinema 4D renders provided for reference only — lighting, camera and starfield/background are not included.FBX/OBJ exports preserve geometry and material IDs where supported; renderer-specific shaders must be reassigned after import.No rigging/animation included (rotors can be keyed in your engine or DCC). LODs or alternate texture sizes available on request.
Ideal usesReal-time games, VR/AR prototypes, simulation training scenes, background VFX assets, and rapid previsualization.