Low poly game-ready PBR cushion pillow set that comes in 5 different colors and a new and worn texture variation.
Perfect for use in real-time game engines like Unreal Engine or Unity. The preview images are rendered in Blender's Eevee.
All the textures are 4096 x 4096 TGA textures.
The mesh contains 2100 tris and is UV unwrapped with non-overlapping UVs.
Contents:
- 1 Cushion pillow mesh (fbx, obj).
- 1 Native blend file with all the textures packed inside it.
- 5 sets of 4K Diffuse color textures, with a new and worn variation for each color.
- 1 4K Roughness map for the new variation.
- 1 4K Roughness map for the worn variation.
- 1 4K Normal map for the new variation
- 1 4K Normal map for the worn variation
- 1 4K Metallic map
- 1 4k Ambient occlusion map.
New and worn textures for each color are arranged inside folders with their respective color names. The other maps are shared between each color set.
Just drag and drop the mesh into your game engine of choice and set up the material using the textures. I highly recommend using the FBX file for the drag and drop.
For Unreal Engine (UE4) users, you may need to flip the green channel in the normal map setting.
The native blend file comes packed with all the textures. It is for you to examine the model and its material setup. You can also use it to export the mesh into other formats you wish to. The native blend file comes with a CC0 HDRI (snowy_field_1k.exr) from polyhaven.com that is used for its lightning setup.
Feel free to contact me if you have any queries!
Native Formats: BLEND (Blender, filesize: 246 MB)
Exchange Formats: OBJ (OBJ, filesize: 161 KB), FBX (Autodesk FBX, filesize: 106 KB)