Overview:
This is a Low-poly, game ready Sentinel Radar with a High Power Illuminator Radar in three camo types (Desert, Urban, and Woodland).
Geometry:
Package includes the Base Mesh and three LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – L4.8m x W2.6m x H3.65m approximate to real world scale
Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0
SentinelRadar Base
- LOD0 – 22,477 Tris
- LOD 1 – 13,388 Tris
- LOD 2 – 9,574 Tris
- LOD 3 – 5,264 Tris
SentinelRadar HPI (dish)
- LOD0 – 2,804 Tris
- LOD 1 – 2,144 Tris
- LOD 2 – 1,658 Tris
- LOD 3 – 886 Tris
Textures:
- Uses two sets of PBR Textures at 4096x4096 for the main body and 2048x2048 for the radar in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps
Metalness
- Albedo (A)
- Ambient Occlusion (AO)
- Metalness (M)
- Normal (N)
- Roughness (R)
- Packed M_R_AO
- Packed R_M_AO
Specular
- Ambient Occlusion (AO)
- Diffuse (D)
- Gloss (G)
- Normal (N)
- Specular (S)
Final Notes:
- Also included is the 3DS Max scene saved as 2013 version.
- .uasset file does not have materials applied to prevent conflict with your UE4 project pipeline.
- Preview Images are rendered in real time in Marmoset Toolbag 2.
If you have any questions, please feel free to contact me.
OBJ (OBJ, filesize: 2.44 MB), FBX (Autodesk FBX, filesize: 3.32 MB), UASSET (UnrealEngine, filesize: 1.87 MB), MAX (Autodesk 3ds Max, filesize: 6.27 MB)