Description
Clean, production-friendly Robinson R22 (red livery) 3D model built with quad-based topology and optimized for fast iteration across DCCs and real-time pipelines. Designed to be practical: readable cockpit detail, separated parts, and efficient UVs with 2K PBR textures—ideal for games, simulations, VR/AR, training scenes, and background VFX.
What’s includedNative scene/source files: .c4d, .3ds, .mb (Maya), .max (3dsMax: Scanline & V-Ray ready).Export formats: .fbx, .obj for engine/import workflows.Quad topology (subdivision-friendly) and optimized low-poly silhouette for performance.2K PBR texture set (BaseColor/Albedo, Roughness/Metalness where applicable, Normal, AO) with organized naming and UVs.Logical part separation (fuselage, cabin, rotors, tailboom, skids, doors, glass) for easy material edits and animation pivots.Materials grouped and named for straightforward reassignments in target renderers.
Technical notesPreview image is a C4D render for reference only—lighting, camera, and background are not included.3dsMax file includes Scanline and V-Ray-ready setups; other formats preserve geometry and material IDs where possible. Renderer-specific shaders will likely require reassignment after import.Quad mesh is subdivision-friendly—use for baking LODs or creating higher-res variants as needed.Need LODs, alternate texture sizes, or engine-optimized packs (Unity/Unreal)? Available on request.
Ideal usesReal-time games, VR/AR, training simulators, cinematic backgrounds, environment props, product visualization, and portfolio renders.