Original referance: Dynasts of Lycia. Pre-dynastic period, Circa 520-470/60 BC. (Head of bull to left. Rev. Incuse square divided into several sections)
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
I used only V-Ray layers on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
There are 4 types of model. Base Model, Mid I, Mid II and High Poly.
All models are exported from Zbrush.
Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
- Base Model has 4278 faces and 4280 verts
- Mid I has 17.112 faces and 17.114 verts
- Mid II has 68.448 faces and 68.450 verts
- High Poly has 273.792 faces and 273.794 verts
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
ZTL (Zbrush, filesize: 24.9 MB), OBJ (OBJ, filesize: 14.8 MB), FBX (Autodesk FBX, filesize: 102 MB), MA (Autodesk Maya, filesize: 38 MB), SPP (Substance Painter, filesize: 96.4 MB), TEXTURES (Textures, filesize: 31.3 MB), DAE (Collada, filesize: 10.6 MB), TBSCENE (Marmoset Toolbag, filesize: 32.8 MB), MEL (Maya Mel Script, filesize: 38 MB)