Original referance is Lydian Coin from archaic period (550-700 B.C)
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
I used only V-Ray layers on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
There are 4 types of model. Base Model, Mid I, Mid II and High Poly.
All models are exported from Zbrush.
Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
- Base Model has 6460 faces and 6462 verts
- Mid I has 25.840 faces and 25.842 verts
- Mid II has 103.360 faces and 103.362 verts
- High Poly has 413.440 faces and 413.442 verts
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
ZTL (Zbrush, filesize: 36.4 MB), OBJ (OBJ, filesize: 22.3 MB), FBX (Autodesk FBX, filesize: 94 MB), MA (Autodesk Maya, filesize: 31.1 MB), MEL (Maya Mel Script, filesize: 31.1 MB), DAE (Collada, filesize: 16.1 MB), TEXTURES (Textures, filesize: 20.6 MB), TBSCENE (Marmoset Toolbag, filesize: 22.8 MB), SPP (Substance Painter, filesize: 103 MB)