General Information
- Low poly and optimised for modern game engines.
- Parts named correctly, ready for rigging.
- High quality textures (4K receiver, 2K modifications) that are Physically Based Rendering (PBR) compliant.
- Unity and Unreal optimised textures.
Model Details
Minimum polycount: 7,755 tris Maximum polycount: 15,440 tris
The receiver model (6,935 tris) includes 17 separate elements;
- Frame
- Cylinder
- Gate
- Hammer
- Trigger
- EjectorHandle
- Back Ironsights (removable to attach rail)
- Casing1-5
- Bullet1-5
Additional models;
- Standard Barrel (132 tris)
- Octagonal Barrel (252 tris)
- Fluted Barrel (856 tris)
- Standard Grip (688 tris)
- Rubber Grip (766 tris)
- Rail Adaptor (556 tris)
- Scope (4,985 tris)
- Muzzle Brake (1018 tris)
- Suppressor (1462 tris)
Textures Information (3 sets)
General PBR MetalRough: BaseColor, Normal, Metalness, Roughness, AOUnity 5: Albedo, MetallicSmoothness, NormalUnreal Engine 4: BaseColor, Normal, OcclusionRoughnessMetallic
Additional details
The weapon was modelled to an accurate scale.The barrel meshes have full rifling and you can see all the way through to the bullet in the cylinder. The adjustment knobs and dials on the scope are separated by default and can all be rotated. The scope mesh also has a seethrough interior.
OBJ (OBJ, filesize: 2.82 MB), FBX (Autodesk FBX, filesize: 1.87 MB), DAE (Collada, filesize: 2.65 MB)