- This description is only for Unreal Engine projects.
- However, the original Blender file is also available, and it is rigged (based on the rigify addon).
- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
- This is not a Metahuman's body and face. This is our creation.
- But this body has exactly the same shape as the Metahuman's body (Normal/Average)
- So you can put this Outfit on your Male Metahuman (Normal/Average)
- PLAY/MODULAR (UE 5.2) https://www.youtube.com/watch?v=TLSliCjUb1s
- Live Link Face (For both versions) https://www.youtube.com/watch?v=AWRWU3emthI
- Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
- Apple ARKit Face Support
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
GENERAL:
- Rigged: to MH skeleton:(Yes)
- Morph: (Yes)
- Animated:(Demo)
- Cloth Simulation No)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 10,146
- Tris: 20,216
- Verts: 10,200
Geometry only bodyLOD 0
- Polys: 44,141
- Tris: 88,280
- Verts: 44,951
Geometry only hairLOD 0
Texture Resolutions:
- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
- 512x512 (some eye textures)
- 1024x1024 (Opacity maps and some eye and hair textures)
- 2048x2048 (some eye and hair textures)
- 4096x4096 (some eye and hair textures)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One
Native Formats: UASSET (UnrealEngine, filesize: 670 MB)
Exchange Formats: BLEND (Blender, filesize: 547 MB), OBJ (OBJ, filesize: 1.4 MB), FBX (Autodesk FBX, filesize: 641 KB), TEXTURES (Textures, filesize: 144 MB), PNG (PNG, filesize: 144 MB)