Low-poly game ready 3D model of McLaren WEC 2027 LMDh PreSeason Hypercar White Mockup with PBR materials (Specular and Metallic workflows). Suitable for livery design, computer/mobile games, broadcast, advertising, visualizations, etc.
Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 8 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet, Helmet_Glass, St_Wheel, Glass and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG (and 8,192 x 8,192 PNG as bonus); Bottom - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Helmet - 4,096 X 4,096; Helmet_Glass - 4,096 X 4,096; Driver - 4,096 X 4,096; Glass - 4096 x 4096; St_Wheel - 4,096 X 4,096.
- PSD with UV map and PNG files with separate layers for easy editing of body textures.
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well.
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 55 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!
Model specifications:
Created in Blender 4.4 and rendered with Cycles. The model does not require installation of additional plug-ins or software.
- Polygons count: 75,150 (Car: 63,925 + Driver: 11,225)
Subdivision 1 polygons count: 600,462
Subdivision 2 polygons count: 2,401,848
- Vertices count: 76,834
- Unit Scale: Metric / Centimeters
Materials:
All aterials were created for the StemCell compatible PBR standard.
Native | Blender 4.4 | Cycles Render 3D Studio FBX OBJ