Mecha Lord Ramen for Blender/Unity/UE
- About 13k tris body mesh, 1k tris sword mesh (including high-poly original meshes in .blend file
- Custom NPR shaders (including color-ao/light-shadow-ambient/LUT//rim/specular-highlight) by Blender nodes/Unity Shader Graph/UE nodes,
- Procedural rust/coating/metal/dirt layers PBR shaders for high-poly meshes on Blender (for shading high-poly metallic meshes without any painting),
- Baked PBR maps(base color/metallic/roughness/normal/specular/anisotropic/coat...)
- 52 bones' basic deformed body rig
- Designs/references by Stable Diffusion packed in .blend file...
Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~
BLEND (Blender, filesize: 973 MB), FBX (Autodesk FBX, filesize: 1.11 MB), UNITYPACKAGE (Unity 3D, filesize: 117 MB), UASSET (UnrealEngine, filesize: 111 MB)