My Original Work
Ancient jail door
Note : x2 Texture Sets
- Blender (Evee) format and UE4 Asset are with Full Shading Network (Just put a HDR Texture in the world material Or the Background )
Transformations are At 0.0.0 (scene origin)
Objects Name :
- S_ DoorA_ Statics_ 01 (Root) 80 Vertices
- S_ DoorA_ 01 380 Vertices
- S_ DoorA_ Hand_ 01 24 Vertices
- Material Name : M_ DoorA_ 01
Textures: PNG
- 4096x4096
- 2048x2048
- 1024x1024
- 512x512
Texture Sets :
1st
- T _DoorA _01 _Base _Color
- T_ DoorA_ 01_ Mixed _AO
- T_ DoorA_ 01_ Roughness
- T_ DoorA_ 01_ Metallic
- T_ DoorA_ 01_ Normal_ DirectX
- T_ DoorA_ 01_ Height
2nd
- T _DoorAF _01 _Base _Color
- T_ DoorAF_ 01_ Mixed _AO
- T_ DoorAF_ 01_ Roughness
- T_ DoorAF_ 01_ Metallic
- T_ DoorAF_ 01_ Normal_ DirectX
- T_ DoorAF_ 01_ Height
For unreal engine 4 AssetCopy and Paste Content Files in to the Content Folder (Please Look at the UE4 shots for more informations)
3D Formats :
- Blender (Full Shading Network For Evee) (Just put a HDR Texture in the world material Or the Background )
- UE4 Asset
- 3ds Max 2015
- FBX 2016 2013 (Please Contact for other Versions )
- OBJ (.obj, .mtl)
- Maya
- DWG 2010
- Collada (.dae)
BLEND (Blender, filesize: 1.25 MB), OBJ (OBJ, filesize: 11 KB), FBX (Autodesk FBX, filesize: 209 KB), MAX (Autodesk 3ds Max, filesize: 820 KB), MA (Autodesk Maya, filesize: 61.7 KB), GLTF (glTF, filesize: 138 MB), TEXTURES (Textures, filesize: 281 MB), DAE (Collada, filesize: 116 KB), DWG (AutoCAD, filesize: 50 KB), UASSET (UnrealEngine, filesize: 77.6 MB)