This Medieval Town & Market Modular Environment Pack is a comprehensive environment asset collection designed to create fully populated medieval towns, villages, and marketplaces with a consistent and production-ready visual style.
By combining a modular medieval building system with a detailed market and bazaar props kit, this pack allows artists and developers to quickly assemble believable medieval scenes for games, cinematics, and real-time visualization projects.
All assets are optimized for real-time use, built with a trim sheet–based workflow, and compatible with both manual scene dressing and procedural (PCG) workflows.
Key Features
Complete medieval town environment solution including architecture and props
Fully modular building system
Detailed market and bazaar props for scene population
Trim sheet–based and tileable texture workflow
Optimized for real-time rendering and large environments
Clean topology and efficient UV layouts
Compatible with procedural workflows (PCG)
Consistent medieval and fantasy art style
Included ContentModular Medieval Building Kit
Modular stone and plaster wall pieces
Wooden frame wall variations
Doors, windows, and stone elements
Roof modules with ceramic tiles
Balcony module
Structural pillars and connector pieces
This system allows the fast creation of villages, towns, and architectural variations by combining modular components.
Medieval Market and Bazaar Props
Market stall with fabric canopy
Wooden carts with multiple fill variations
Fruit and vegetable cart
Sack and grain cart
Fabric and goods cart
Wooden crates with stackable variations
Sacks filled with grains and goods
Barrels with wooden and metal-banded variations
Display tables with fabric covers
Loose props such as fruits, grains, and small scatter elements
These props are designed to integrate seamlessly with the modular building system and add life and storytelling to medieval town centers and marketplaces.
Textures and Materials
The pack uses a trim sheet–based and tileable texture workflow for optimal performance and memory efficiency.
Included material categories:
Wood
Stone and rock
Fabric
Ceramic (roof tiles and details)
Metal
Grain and organic materials
All materials are prepared for real-time engines with optimized texture maps, including Base Color, Normal, Roughness, and related maps.
Workflow
Modeled in Blender
Trim sheets sculpted in ZBrush
Textured using Substance Painter and Substance Sampler
Tested for modular assembly, scene dressing, and procedural setups
Use Cases
Medieval villages and towns
Marketplaces and bazaar environments
Fantasy and historical scenes
Open-world level dressing
Procedural city and town generation using PCG
Games, cinematics, and real-time visualization projects
OBJ (OBJ, filesize: 66.2 MB), FBX (Autodesk FBX, filesize: 42.6 MB), PNG (PNG, filesize: 1.56 GB), GLTF (glTF, filesize: 1.58 GB)