This pack provides a collection of 11 medieval village house assets, designed for building atmospheric environments.
The focus of this pack is on architectural house elements, suitable for small to medium-sized scenes such as villages, ruins, or dense vegetation environments. Assets are intended to be combined freely to create varied layouts while maintaining a consistent medieval visual style.
*If you want the .blend file follow this link: * https://www.cgtrader.com/3d-models/architectural/other/medieval-village-houses-pack
OVERVIEW - https://youtu.be/fGo-ulnzU3w?si=gA_aiLc28iyESpWr
BIG HOUSE OVERVIEW - https://youtu.be/yDAkvoR4iEY?si=77j4TRWlHd64UAAQ
Important Notes
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- LOD settings are optimized for dense environments. For large open scenes or long-distance visibility, LOD screen sizes may need adjustment.
- Assets are delivered without smooth shading applied. Applying smooth shading without proper normal control may negatively affect the visual quality.
- Blueprints included are example implementations based on timelines and should not be considered production-grade gameplay optimized code.
- Fire elements used in Blueprints are static meshes with emissive materials and are provided for demonstration purposes only. Buyers should replace them with their own particle or Niagara effects.
- The PCG plugin is required for splines and must be enabled.
- You may need to change the lightmap density by yourself if you feel the shadows is bad, by default the value is low.
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_Please note that the foliage shown in the rendering is merely illustrative and is not part of this pack, it is only to give you a good idea of what a game using this pack would look like._
- Total Models: 143 Static Meshes
- LODs: Yes (optimized for small scenes; screen sizes may require adjustment)
- Collisions: Custom optimized UCX collisions
- Materials: Mostly 4K (shared materials)
- Triangle Count: Between ~200 and ~65,000 triangles per asset, depending on complexity
- Engine Compatibility: UE 5.3.2 , 5.4 , 5.5 , 5.6 and 5.7
Scene foliage used for promotional purposes is by [Project Nature], licensed under FAB Standard License.
Technical details_
- Number of Unique Meshes: 143
- Number of Blueprints: 34
- Vertex Count: 200 - 65k
- Collision: (Yes - Custom UCX)
- LODs: (Yes)
- Number of LODs: (2 - 5)
- Number of Materials: 21
- Texture Resolutions: (mostly 4k)
- Number of Textures: 82
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)_
UASSET (UnrealEngine, filesize: 1.29 GB)