Production-ready 3D model of the Mercedes-Benz GLC designed for studio rendering and pipeline integration. The package includes a native Cinema 4D (.c4d) scene with Redshift materials, example lighting and camera (Redshift scene reproduces the preview look), plus exported FBX and OBJ geometry for broad compatibility.
Highlights
- High-detail exterior modeling with accurate body panels, trim, wheels and glass.
- Detailed interior geometry suitable for close-up shots—note: interior textures are not included (interior UVs present).
- Clean topology, logical object separation (body, wheels, glass, interior parts) and named material groups for fast edits.
- UVs prepared for exterior texturing and decals; check the package for exact map availability.
- Real-world scale and consistent unit setup for easy scene integration.
Technical notes
- Redshift (.c4d) file includes lights and camera used for the preview renders; preview images are C4D/Redshift renders for reference only.
- FBX/OBJ exports preserve geometry and basic material assignments where supported—renderer shaders will require reassignment on import.
- Interior is high-poly geometry but untextured; ideal for exterior/close renders without interior maps, or as a base for your own interior texturing.
Use casesAutomotive visualization, studio stills, portfolio renders, VFX previsualization, AR/VR demos and game pre-renders (after shader conversion).
Legal / usage noteThis asset references a trademarked vehicle design. Verify platform rules and licensing if you plan commercial distribution using manufacturer logos or trademarks.