- There is no run animation from youtube short
- Made in Blender 4.5.2
- With Rigify rig
- The blend file also contains a metarig (simple armature) with A and T poses. To make the model controlled by the this metarig, you need to remove the DEF- prefix from the vertex group names and set the metarig as the armature. In my opinion, the metarig is better suited for retargeting animations than the rigify rig
- Without a face rig. There are no bones for the eyes, tongue, jaw. I'm not a master at creating facial rigs and didn't have time for that, creating this model already took much longer than I planned. And I prefer creating facial animations using shape keys. I would recommend creating a shape keys using the FaceIt addon for Blender, or some other one.
- Only one shape key (blend shape) - smile
- There are teeth and a tongue
- The weights are normalized
- A weight limit is set so that more than 4 bones do not affect one vertex
- 2 materials. One for body, one for clothes
- PBR (base color, roughness, metallic, normal) and ambient occlusion textures
- The archive with textures is in the archive textures.zip
- Textured in Substance Painter
BLEND (Blender, filesize: 88.3 MB), OBJ (OBJ, filesize: 1.12 MB), FBX (Autodesk FBX, filesize: 2.43 MB), GLTF (glTF, filesize: 158 MB), PNG (PNG, filesize: 155 MB), OTHER (Other, filesize: 12.6 MB), STL (Stereolithography, filesize: 2.42 MB)