This is a fan art project of the Panzerhund made in the saga wolfenstein :)
Texture Set :
- PBR textures 4096x4096 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO Texturing made in Substance Painter
- PBR textures 2048x2048 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO Texturing made in Substance Painter
- PBR textures 1024x1024 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO Texturing made in Substance Painter
File Formats :
- Panzerhund.max Project of the mesh, containing Low-poly unwrapped, Rig with CAT, Skin Modifier, and High Poly (hidden in viewport)
( - Be careful if you want to use the rig to deform the mesh, select the Cat Rig or click on the grey arrow in the viewport under the mesh, then go to motion menu and click on “abs 100% animation layer”. Now the rig detect the skin and you can move the mesh as you want ! )
- Panzerhund.fbx Mesh (73 elements)
- Panzerhund.obj Mesh (73 elements)
- Panzerhund.spp Texture Projet of the mesh
Geometry :
- Metric Units : Meters
- Polygons : 30453 (Low-Poly Mesh)
- Tris : 60050 (Low-Poly Mesh)
- Edges : 60605
- Vertex : 30221 (Low-Poly Mesh)
- Ngons : 0
- Vertex with more than 5 edges : 529
- Triangles : 864
Object:
- Dimension : height = 2,48 m/ width = 2,002 m/ length = 5,04 m
- Model parts: 73 (Low-Poly Mesh)
- Number of Rig Bones : 38
- Material count: 4 (each material corresponds to the assigned uv tiles)
- XForm: Yes
OBJ (OBJ, filesize: 5.16 MB), SPP (Substance Painter, filesize: 615 MB), FBX (Autodesk FBX, filesize: 3.35 MB), MAX (Autodesk 3ds Max, filesize: 1.35 GB)