3D model of Military Special Force Soldier for Zbrush.
// About ZTL \\
- model consist of 71 subtools;
- all subtools are named, grouped and have a convenient hierarchy (see a preview);
- some models are polypainted;
- model was rendered for preview in Zbrush at the highest subdivision level;
- almost all models with subdividable topology;
- subtools doesn't have layers, morph targets and textures, all fabric details and folds are baked;
- eyebrows are fibermesh;
- subtools are saved at the lowest SDiv level, use "All High" action from Tool>Subtool menu to move all subtools on the highest SDiv level;
- real world scale (character's height ~1830 mm).
// About 3DsMax poject file \\
- scene organized by layers (see a preview);
- include hard surface models (green wireframe color) with original topology and positions (zbrush irrevocably deforms original topology after subdivide);
- include models, which was exported from Zbrush project at 0 SDiv level (blue wireframe color).
// Textures & UVs \\
- product include 1 texture for glove (see a preview);
Type: diffuse
Format: PNG
Resolutions: 8192x8192
- almost all models have UVs, created by hand, packed automaticaly; some UVs not ready for texturing, because was created for polygroups;
// SPECIAL NOTES \\
- not a game ready model.
© StiffMe1steR -- 2021
Native | ZBrush 2020.1.4 3ds Max 2020 | Default Scanline