MC_CrateA 6.272 Tris
Texel Density :
2k map - 6.586 px.cm4k map - 13.172 px.cm
Mesh Format :
FBX / OBJ / OBL / USDZ
Texture Set : 2 variations
V1 : Used512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format
V2 : New512p to 4k map in TGA (OpenGL), PNG (OpenGL), UE-packed (DirectX) format
LOD : Yes (Made in blender with decimate modifier, reduce polycount of 30% + auto smooth to keep the shape in place)
LOD0 - 6.272 trisLOD1 - 4.389 trisLOD2 - 3.072 trisLOD3 - 2.150 trisLOD4 - 1.505 tris
Real world Scale : Approx. (Combine two differents real world military crate size to fit a better scale in the game engine)
1.00m Height1.33m Length1.06 Width
Blend Files : Include (Bonus)
Packed whith /FBX/OBJ/GLB + LOD + material (PNG/TGA 512p to 4K new and used variation)
Software used :
- Blender for Modeling, triangulate and UV unwrap
- Marmoset 5 for the baking
- Substance Painter for the texturing
- Photoshop for the texturing an compositing
The pictures used are render in Blender using cycles and lights and taken into photoshop for the compositing part, No tweak was done for the asset.
Made in Blender 4.5
OBJ (OBJ, filesize: 433 MB), FBX (Autodesk FBX, filesize: 866 MB), GLTF (glTF, filesize: 866 MB), USDZ (USDZ, filesize: 866 MB), PNG (PNG, filesize: 433 MB), TEXTURES (Textures, filesize: 433 MB), OTHER (Other, filesize: 18.3 MB), BLEND (Blender, filesize: 324 MB)