Seamless ceramic tile material in a soft mint green color with light grout lines and subtle surface grain for natural ceramic feel.
PBR map set: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Clean UV tileable pattern suitable for large surfaces without visible seams.
Key featuresNeutral pastel palette ideal for modern bathrooms, spas, kitchens, cafes, and minimalist interiors.
Calibrated roughness for glossy to satin finishes; height map supports parallax or displacement for crisp grout depth.
Consistent color management and non destructive sharpening for closeup renders.
Use casesArchviz walls, backsplashes, shower enclosures, reception lobbies, and stylized scenes needing a fresh mint accent.
Games and real time experiences in Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; seamless tileable PNG.
Suggested scale: tile about 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityReady for Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity with direct map slots.
Normal map can be converted to DirectX convention if required; height works with parallax occlusion or subdivision displacement.
How to useConnect maps: BaseColor to base color or diffuse, Normal to normal input, Roughness to roughness or specular workflow, AO to AO slot or multiply into BaseColor, Height to displacement or parallax; start roughness around 0.5 then tweak per lighting.
For crisp repeats, enable mipmaps or anisotropic filtering and set UV tiling to recreate intended tile size.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of the raw files is not permitted.
OTHER (Other, filesize: 651 KB)