My original work and design from scratch
Important Notes :
- Please Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
Based on my other constructing products
Objects
- S _Pipe _P _L _01
- S _Pipe _P _L _NH _01
- S _Pipe _P _L _WH _01
- S _Pipe _P _T1 _02
- S _Pipe _P _T1 _01
- S _Pipe _E90 _S1 _01
- S _Pipe _E90 _S2 _01
- S _Pipe _E90 _B1 _01
- S _Pipe _E180 _S1 _01
- S _Pipe _E180 _S2 _01
- S _Pipe _E180 _B _01
- S _Pipe _C4 _01
- S _Pipe _C3 _01
- S _Pipe _P _W _01
- S _Pipe _F _B _01
- S _Pipe _F _A _01
- S _PipeHolder _H0 _01
- S _PipeHolder _H1 _01
- S _PipeHolder _H2 _01
- S _PipeHolder _H3 _01
.Material Name :
.Textures : 4096 8 bit dithering PNG (single texture sets)
- T _Pipes _01 _Base _Color
- T _Pipes _01 _Metallic
- T _Pipes _01 _Roughness
- T _Pipes _01 _Normal _DirectX
- T _Pipes _01 _Mixed _AO
- T _Pipes _01 _Height
- T _Pipes _01 _Ambient _occlusion
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to your Content Folder
If you need help... please send me a message :)
3D Formats :
- Unreal engine asset (UE4)
- 3ds Max 2015
- Maya
- FBX 2015 (Please Contact for other Versions )
- OBJ (.obj, .mtl)
- 3DS
Game assetLow Poly - sci-fi Pipeline transport - 3d model
MA (Autodesk Maya, filesize: 1.23 MB), OBJ (OBJ, filesize: 222 KB), FBX (Autodesk FBX, filesize: 1.47 MB), MAX (Autodesk 3ds Max, filesize: 2.18 MB), GLTF (glTF, filesize: 77 MB), TEXTURES (Textures, filesize: 76.8 MB), 3DS (3D Studio, filesize: 554 KB), UASSET (UnrealEngine, filesize: 27.1 MB)