Monkey model was sculpted and retopo with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format.
- Zbrush
- Maya ( Map, low )
- Blender ( Map, Sculpt )
- Fbx ( High, low)
- Obj
- Disp map
Inside the product:
- clean topology
- Single Udim
- unwrapped Uvs for texturing
- no overlapping UVs
- proper naming and grouping
- no unwanted shaders and history.