Monkey BaseMesh model was done with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
*File format:*
- Obj
- Fbx
- Maya file
- Blender file
Inside the product:
- clean topology
- Single Udim
- unwrapped Uvs for texturing
- no overlapping UVs
- proper naming and grouping
- no unwanted shaders and history.